![]() ![]() Its creators thought it would be interesting to make a huge map for players to take advantage of. In 2009, it won multiple awards for its enormous expanse of land. It's a racing game de open world with apocalyptic style. The former had some RPG touches and an interesting criminal story behind it, while the latter is more similar to Forza Horizon. Established these bases, let's get to it: The Crew (5.180 km2) and The Crew 2 (5.700 km2)īased in the United States, you will employ more than 45 minutes of your life in traveling the original map The Crew Coast to coast. We will also take into account only games designed in 3D, so that the comparison is as fair as possible. To put some order to the comparison, we will focus only on the surface, ignoring the height of the map, since not all video games allow vertical exploration, although we will have to make a slight exception in galactic exploration games. First of all, we will only talk about the pre-built maps, and at the end we will comment a little on the possibilities of procedurally generated maps, that is, those that are created by algorithms. In the same way, it is not the same to speak of a pre-designed map that another one that leaves generating automatically. ![]() Measuring the extension of a virtual terrain is not easy, since we are talking about three dimensions. ![]() However, developers don't have unlimited time to do their work, so it's often normal that the bigger a map is, the more repetitive-or nonexistent-the interiors of buildings. In the case of CyberPunk, it is obvious that it was necessary to create a huge city, with ornate buildings, since this subgenre of science fiction demands it. In this case, video game critics often say that it is a game of "linear open world", since the only usefulness of the map will be to unite the different missions of the game, something that could be done with a simple list.Ĭome on, a video game map can be very large, but it will not necessarily provide a better experience. If the player continuously uses teleportation instead of exploring the game map, it will not matter how big the terrain is, it will be useless. ![]() Another clear case is use of fast travel. It is one of the most criticized aspects of Cyberpunk 2077, whose buildings are completely empty, and the missions are not delivered by characters, but by telephone. However, a large map can also hinder the player if there is no content. The experience of getting lost in a virtual world is only satisfying if we feel alone and far from the areas we know, and there is an incentive to go out and investigate. Or if they directly mark the location of the NPCs that give missions on the map. It is useless to have a huge map if all the streets follow the same repeating pattern. Of course, other factors also enter the equation. However, when we talk about titles of open world, the capacity of immersion of the video game improves significantly with an extensive map, where we have to investigate and we can get lost among its neighborhoods, forests and towns. One video game is not necessarily better than another because it has a larger map.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |