![]() ![]() Dash Attack- Skateboard: Sackboy hops on a skateboard and runs his opponents down with it.Neutral attack- Slap Happy: Sackboy gets overexcited and unleashes a flurry of slaps upon his opponent.Other Attacks Ground Attacks Basic Attacks Able to reshape the environment around him, Sackboy can present enemies with an ever-shifting array of obstacles to deal with, while forcing them to dodge his Cakinator and Grabinator attacks. Using his mysterious PopIt, Sackboy can imagine objects into being, which aid him in any dangerous situation. Lose: Sackboy raises his arm,looking annoyed.Ī small creature made of fabric, and imbued with the power to create, Sackboy inhabits the world of LittleBigPlanet. Victory 3: Sackboy flies upward with his jetpack, turns to the camera, and reaches out happily. Victory 2: Sackboy sticks his tongue out and stumbles forward. Victory 1: Sackboy grins while sticking out his tongue and holds his fingers in a "lepoard" sign. Sackboy appears on the stage from a checkpoint portal. Side Taunt: Sackboy takes out a jam ball, bounces on it until it breaks, then gets back on his feet.ĭown Taunt: Sackboy opens his popit, looks around, and gets hit by a boxing glove stickers. Up Taunt: Puts down a bounce pad, and poses as he bounces on it. Twenty other Prize Bubbles will also appear holding various random items as well, but if items are turned off, then they will simply contain Stickers and Food healing items. During which time, all of Sackboy's opponents will become entrapped in Prize Bubbles and will be unable to move at all until the Final Smash ends or Sackboy chooses to break them out. After about 5 to 10 seconds, the Bounce Pad will disappear, unless a new one is brought out by Sackboy, in which case it'll despawn instantly.Īfter activating his Final Smash, the stage will enter a 10 second Bonus Round of sorts. After Sackboy moves away or jumps from his spot, the Bounce Pad will fall to the ground and can be used by anyone to be thrown into the air. The Bounce Pad can also reflect projectiles with this same method. ![]() While using it in this manner, opponents that come into contact with it from the front will bounce off of it just like a spring. Sackboy will take out a Bounce Pad and place it in front of himself as a shield to protect himself. If Sackboy connects with any opponent along the way, he'll strike them with the force of a rocket and send them flying. Sackboy will equip his jetpack and blast off upwards in a spiraling trajectory full of smoke. ![]() ![]() Some Sackbots can even come equipped with a pair of Grabinators, but unless they're not afraid of their opponents they won't use them. Other behaviors that can be randomly selected upon throwing one are whether the Sackbot can jump or not, their running speed, and even whether they're afraid of other players or not. These Sackbots may or may not assist Sackboy depending on the behavior they were give, for instance, if the Sackbot was given the fear of heights, they'll stay on the lower parts of the stage. Sackboy will toss a Sackbot forward that will have a randomly-generated behavior. The paint will disintegrate after Sackboy is KO'd. Upon impact with an obstacle or opponent, the paintball will burst and cover a small area in a random color of paint, making the stage pretty. By holding the Special Move button down, Sackboy can aim the Paintinator to fire in any desired direction. Sackboy takes out his Paintinator weapon and fires a paintball forward. ![]()
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